A game for all ages.

Kasey Clark
Richard Sykes
Simulation and Game Design
       9/21/15
A game for all ages.
People can find many reason why a game can be either good or bad, but not always what works behind the scenes that makes it good or bad. The game Pickman 2 may seem like just a simple children’s game, but it is enjoyable at every age. This is because of its simplistic known state, well balanced operative and resultant actions, clear goals, relationship between goals, and easy acquirement of skill. 
      When playing any game there are different states of knowledge. An example of this would be a game of Texas Hold’em. In that game you lay the three cards face-up on the table where everyone can see, and hold two cards in your hand that only you can see, and draw from the deck. Each one of those are different states of knowledge within the game. Video games are no different, each game has multiple states of knowledge that builds a relationship between the game and the player. In the game Pickman2 the game has knowledge hidden from the player such as the respawn time of enemies, damage calculations and unlockable features throughout the game. The player also has knowledge the game doesn’t know such as the players strategies to handle different obstacles and challenges. In pickman2 your goal in each level is to find items of value on a post-apocalyptic earth and bring it back to the ship before nightfall to lift a 10,000 dollar debt. There are different puzzles and enemies that block your way from the items, along with requirements to lift certain items. This allows the player to go about the goal in each level in multiple ways by splitting up your forces to tackle different obstacles.
Each game will have both operative and resultant actions that make up the core skeleton of the game. In pickman2 there are very basic core mechanics in the game such as moving, throwing, and whistle blowing, and growing pickman. These core mechanics are called operative actions and are the basis of the game. With these operative actions you can do a wide range of different things such as moving around, going to different spaces in the game, attacking enemies, dividing pickman to handle multiple tasks, having different types of pickman to achieve different objectives. These extra actions are called resultant actions. 
Every game has one or more goals to be completed, some are easy and clear to figure out while others take some time to truly understand the goal. Karl Kapp states The simple introduction of a goal adds purpose, focus and measurable outcomes. You now have a method to measure the quality of play or, at least, certain aspects of the play”. In the case of Pickman2 the overall goal is very clear and upfront to the player. The overall goal as stated earlier is to collect 10,000 dollars by collecting various items on different levels to clear a debt. Some sub-goals are defeating or avoiding monsters, finding caves, and solving puzzles. These sub goals are explained very quickly into the game through a small tutorial. Each sub quest has a major relationship with the main goal. For example defeating an enemy and carrying the dead body back to the ship will produce more pickman. By producing more pickman you can have more opportunities for different obstacles.    
      Certain games require different levels of skills ranging from good hand-eye coronation to simple problem solving. Each player will have different things they are good and bad at, but that doesn’t always mean that if the player isn’t that great at a skill in a game that he should give up. Some skills needed in games can be built over practice and time. Kent L. Norman gives an example on skill related to utilizing abilities. “Many games require the player to manage resources such as guns and ammo, health packs and potions, and attend to numeric information about status of self and opponents. This is essentially an ability to optimize these resources”. Pickman2 doesn’t necessarily have need for high skill levels in things, however you do need basic skills in time management, multitasking, and strategy.  The more dominate of these skills are both time management and strategy. The game has the option to focus on one task at a time so multitasking is not always needed. Since the designers made the game have simplistic goals and skills needed to play, it creates an experience that was intended to be enjoyable. Even if you are a bit low on your skills in time management and strategy the game offers plenty of chances to refine those skills.
      In the end the game pickman2 had a well-balanced system that made a positive relationship between the game and player. Even with its simplistic goals and mechanics the balance of the game and the different opportunities the game offers makes it enjoyable to any age.






Work Cited
Karel Knapp. Karlknapp.com. Bloomsburg University’s Institute for Interactive Technologies (IIT)., March 2, 2011. Onling Blog. September 21, 2015.


Kent L Norman. http://hcil2.cs.umd.edu/trs/2011-27/2011-27.pdf. Department of Psychology, University of Maryland, College Park, MD, PDF. September 21, 2015