Playstation’s Sports Champion

Kasey Clark
Richard Sykes
Simulation and Game Design
9/5/2015

                                                Playstation’s Sports Champion
          This is a game that attempts to utilize the technology of the Playstation3 console paired with the Playstation move. ESRB (Entertainment software rating board) describes the game as “a sports simulation game in which players can compete in a variety of standard and fantasy-based athletic events. Games include disc golf, gladiator duel, volleyball, archery, table tennis and bocce. In the gladiator duel, players use swords and clubs to strike opponents and drain their life meters; the one-one-one combat is accompanied by realistic impact sounds and cries of pain” (Entertainment software rating board, http://www.esrb.org/ratings/synopsis.jsp?Certificate=29120&Title=Sports%20Champions&searchkeyword=sports%20champion)
          At first the theme of this game would appear to be sports, however I find the theme to also be about a good competitive experience with friends. The designers reinforced this theme with multiple selection of sports and a wide selection of unique characters and famous athletes. The designers also reinforced this theme by attempting to have an innovative local multiplayer function.
          With every game there is usually something special about it, be it good or bad.  In this game it attempted to be special with the technology and innovative aspects of the Playstation move, however it failed to deliver on this due to inadequate controls, unrealistic movements and poor character design. When this game first came out there were plenty of people who were excited about the possibility of having an innovative game using the playsation move technology.  I found this game did not deliver on the excitement, however there is surprisingly a lot of humor to be found within the technical issues that I found enjoyable.  
          I’m sure most people do not know what to consider when evaluating a game.  Things like whether or not the game feels right, whether or not it is a well-designed game, whether it is it a novel game in today’s market, and if the audience will like the game. They also have to make sure the game will sell, is technically possible to build, meets social and community goals and that the play testers will enjoy it.  
For the theme of the game being based off of sports and a competitive experience the game does feel right. Each sport in the game represents the rules and expectations that would come with the sport. The audience at the time of the game release may have enjoyed the game very much, however with today’s standards of the Playstation move, it has too many issues for most audience to enjoy it the way the designers intended. This alone does not make it a badly designed game. The theme, background, and selections of the game were well designed, but the mechanics and interface were not, this leads to the problem of the game not being novel. The game might be a bit fun for an afternoon play but there are other games like it with much better mechanics and that utilize the Playstation move better and that will be more novel. A lot of these problems were mostly due to the technical possibilities of the Playstation move at the time. During the time this game was created the Playstation move was still generally new and the move was not yet perfected. When the move was created, it was designed with the purpose to be better than other motion innovative consoles like the Nitindo Wii and the Xbox Kinect. This goal was not met and was a disappointment to the community and the designer’s goals. Upon the release of the game most of the play testers had positive reviews about the game itself.
 With all the things are considered by the designers in making a game there is one important aspect they follow, Iteration. Iteration is important for finding issues within the production of a game and change it. When making a game most companies now use a loop method that allows the game to go through several departments over and over to find and fix issues as they arise. This method also allows for any creative changes that may change or reinforce the theme of the game.
The last aspect to cover is my personal enjoyment of the game. The game had a good theme and was very interesting, however was overall frustrating. The part that was fun was the interactions I was having with my fellow classmates. Watching my classmates reactions to some of the glitches and having difficulties in the game produced a lot of humor. If the game had better mechanics and worked a bit better the game would have been a lot more fun.